Game design and theatre design – a nice article on Punchdrunk’s Drowned Man in a games perspective

Felix Barrett reveals, in this interview by Tristan Jakob-Hoff, just how closely Punchdrunk work with the game concept in the making of their productions. My research interests lie in not exactly that, but a reflexive step beyond: where real-world developments of game structures feed back into interaction design on digital platforms. Felix indicates toward the end of the interview that he is looking to take the Punchdrunk method into computer game territory, and they have experimented with this before in a Punchdrunk – MIT’s Opera of the Future Group collaboration, which aimed to blend the virtual and the physical experience of Sleep No More.

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